Cell2Fire
A large-scale forest fire simulator.
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Spotting.h
1#ifndef SPOTTING
2#define SPOTTING
3
4#include "Cells.h"
5
6// Include libraries
7#include <cmath>
8#include <iostream>
9#include <math.h>
10#include <stdio.h>
11#include <string>
12#include <unordered_map>
13#include <unordered_set>
14#include <vector>
15
16using namespace std;
17
18std::vector<int> Spotting(std::unordered_map<int, Cells>& Cells_Obj,
19 std::vector<std::vector<int>>& coordCells,
20 std::unordered_set<int>& AvailSet,
21 double WSD,
22 double WSC,
23 std::unordered_map<std::string, double> spottingParams,
24 bool verbose);
25
26#endif