Cell2Fire
A large-scale forest fire simulator.
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arguments Struct Reference

Public Attributes

std::string InFolder
 
std::string OutFolder
 
std::string WeatherOpt
 
std::string HarvestPlan
 
std::string Simulator
 
bool OutMessages
 
bool OutFl
 
bool OutIntensity
 
bool OutRos
 
bool OutCrown
 
bool OutCrownConsumption
 
bool OutSurfConsumption
 
bool Trajectories
 
bool NoOutput
 
bool verbose
 
bool IgnitionsLog
 
bool Ignitions
 
bool OutputGrids
 
bool FinalGrid
 
bool PromTuned
 
bool Stats
 
bool BBOTuning
 
bool AllowCROS
 
float ROSCV
 
float ROSThreshold
 
float CROSThreshold
 
float HFIThreshold
 
float HFactor
 
float FFactor
 
float BFactor
 
float EFactor
 
float FirePeriodLen
 
float CBDFactor
 
float CCFFactor
 
float ROS10Factor
 
float CROSActThreshold
 
int MinutesPerWP
 
int MaxFirePeriods
 
int TotalYears
 
int TotalSims
 
int NWeatherFiles
 
int IgnitionRadius
 
int seed
 
int nthreads
 
int FMC
 
int scenario
 
std::unordered_set< int > HCells
 
std::unordered_set< int > BCells
 

The documentation for this struct was generated from the following file: